ADVENT SYNERGY V1.0

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TO INSTALL IN VISTA:
Copy the AdventSynergy folder that is inside your version (Entrenchment vs Non-Entrenchment) of the game to -
C:\Users\*YOURUSERNAME*\AppData\Local\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchment v*VERSION*\

Launch the game, Options, Mods, Enable Mod, Apply Changes.

TO INSTALL IN XP:
Copy the AdventSynergy folder that is inside your version (Entrenchment vs Non-Entrenchment) of the game to -
C:\Documents and Settings\*YOURUSERNAME*\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods-Entrenchmentv*VERSION*\

Launch the game, Options, Mods, Enable Mod, Apply Changes.

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Ever build an Advent Capital Ship only to find it to have an ability that would make more sense for a different Advent Capital Ship? This mod takes any abilities that seem to be made for each other, and places them together on a single ship where it makes sense. I realize that the Advent were probably meant to have collective cross-synergy, but I enjoy the abilities where they make more sense.

TEC and Vasari abilities don't make me feel the same way, so I left them alone. TEC and Advent starbases in this mod move at one-third the speed of Vasari starbases. The idea isn't to give them the mobility advantage of the Vasari, but to make them capable of slowly repositioning themselves for defensive purposes.

BATTLESHIP (RADIANCE BATTLESHIP) 
- Animosity
- Vengeance
- Energy Absorbative Armor
- Cleansing Brilliance
Idea: This is your front-line battleship. These three abilities synergize with each other and make attacking your battleship a regrettable action by your enemy.
 
CARRIER (HALYCON CARRIER)
- Telekinetic Push
- Adept Drone Anima
- Concentration Aura
- Anima Tempest
Idea: A carrier that can increase strikecraft, buff strikecraft, and attack other strikecraft. Makes sense to me.
 
SUPPORT SHIP (RAPTURE BATTLECRUISER)
- Detonate Antimatter
- Amplify Energy Aura
- Shield Regenerate
- Domination
Idea: As a support ship, this ship needed more support abilities. Amplify Energy Aura for offensive support and Shield Regenerate for defensive support. Detonate Antimatter to support by disabling enemy abilities.

PLANET KILLER (REVELATION BATTLECRUISER)
- Reverie
- Vertigo
- Clairvoyance
- Provoke Hysteria
Idea: I gave this ship Vertigo in place of Guidance. Reasoning here starts to get less logical and more intuitive. Guidance felt like a Mothership ability to me, and Vertigo amuses me as a pun for REVELATION, being that it causes loss of accuracy/sight.

COLONY SHIP (PROGENITOR MOTHERSHIP)
- Colonize
- Malice
- Guidance
- Resurrection
Idea: The Shield Regen felt like a support ship ability, and Guidance felt like a Mothership ability.

Enjoy. 